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Preview


Turok 2: Seeds of Evil

Movie: How to use the
Warblade to make Compys a
little more compact.

October 12, 1998 18:00

A lone Kiowa warrior quietly prowls
through the thickets of the jungle. A faint
drum beat is heard in the distance. The
sweltering heat creates a blanket of mist
that shrouds the muddy ground.
Clutching the biggest chain gun on the
planet, our hero stops in his tracks and
holds his breath. Quiet. Suddenly the
earth vibrates. A loud thud. Another.
Sitting safely at home staring at your TV,
you notice your controller vibrates with
the rhythm of the heavy, thundering
footsteps. Something big is coming your
way.

You are Turok. Welcome back to the
Lost Lands.

Last year when it debuted Turok:
Dinosaur Hunter on the N64, Acclaim
and the game�s developer, Iguana
Entertainment, knew they had a hit on
their hands. Starting development on
Turok 2 was really a no-brainer. Making
it better? That's what Iguana is reaching
for right now.

The story so far: The Campaigner is
dead. (Remember, you killed him in
Turok 1 -- hopefully without the help of
a cheat code). A long, long time ago, a
spaceship crashed on Earth. Its cargo, an
army of alien warriors headed by the
nastiest villain yet, Primagen. Although he
is trapped inside his ship, Primagen
manages to send out his army of
creatures and and turns dinosaurs into
deadly killing machines.

Like its predecessor, Turok 2 will be a
first-person shooter based on Acclaim's
comic-book series -- but with less
emphasis on jumping and more on action
and exploration than Turok 1. This time
around, it also will be necessary to go
back into certain levels look for more
items (Talismans) and open up new
passages, making for a better, less linear
adventure.

The graphics engine also has been
radically enhanced. Acclaim promises
smooth framerates, incredible,
eye-popping effects (if you�ve seen
Turok�s explosions, you know this is no
idle threat), and advanced realtime
lighting effects. In addition to working on
eliminating Turok�s biggest problem, the
fog, Iguana is using "soft-skinned"
characters that don't show polygon seam lines (like in NFL Quarterback
Club). Even better, Iguana has implemented an additional graphics mode
that can be activated if the much talked-about 4MB RAM expansion is
installed. With the additional 4MBs, players can switch the whole game
to hi-res (640x480) or a slightly faster hi-res letterbox mode. The
multiplayer modes can also be played in hi-res. Take our word for it, the
graphics are amazing.

The game will we packed full with more than 40 different creatures,
ranging from the nasty jumping Leapers to the giant dinosaurs. If you�ve
played Turok, you probably remember that there were different sizes of
Leapers -- like the smaller, young ones and the tougher male ones that
could be a real pain in the butt. Turok 2 continues that tradition with a
more varied cast, adding different outfits and weapons to its "intelligent"
enemies that evade projectiles and hide behind objects.

And yes, Turok 2 will have a four-player multiplayer mode, like Rare�s
crowd-pleaser GoldenEye, as well as Rumble Pak compatibility, letting
you feel every T-Rex footstep and the kick-back of Turok�s guns.

Outlook
With an epic soundtrack that puts every other Acclaim game to shame,
the cartridge size is clocking in at 256 megabits (32MB), four times as
large as Turok 1 (which was 64 megabits). Combined with new
compression routines that can fit 40% more data into the cart, Turok 2
promises to become one huge adventure. It�s already one of the most
anticipated games of �98 here at IGN, and could possibly give
GoldenEye a run for its money -- or trample it into the ground like a
prehistoric fly.

Look for more on Turok 2 soon.
 
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